Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

The Post-virtual Reality: From the Interactive Experience to the Connective Experience

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_20,
        author={Eli Borges and Massimo Di Felice},
        title={The Post-virtual Reality: From the Interactive Experience to the Connective Experience},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Virtual reality Augmented reality Interactivity Fruition Google Tilt Brush},
        doi={10.1007/978-3-319-76908-0_20}
    }
    
  • Eli Borges
    Massimo Di Felice
    Year: 2018
    The Post-virtual Reality: From the Interactive Experience to the Connective Experience
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_20
Eli Borges1,*, Massimo Di Felice1,*
  • 1: University of Sao Paulo, Atopos USP International Center for Studies in Digital Networks
*Contact email: eli.borges@usp.br, massimo@usp.br

Abstract

This paper aims to problematize the concept of “virtual reality” in light of the hypothesis that there is a contemporary transformation of the nature of the interaction between the spectator and the artwork. New technologies such as Google Tilt Brush, seem to require a new reading of this relationship, whose complexity suggests surpassing the limits of the notion of interactivity. In this sense, we present an alternative concept of “connectivity”, which seeks to cover the three effects that we point on this transformation: the destabilization of conventional notions of time and space; the shuffling of notions of subject and object; the advent of a new form of fruition, which we propose to call “post-virtual reality”.