Research Article
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces
@INPROCEEDINGS{10.1007/978-3-319-76908-0_19, author={Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus}, title={Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Self-overlapping space Virtual reality Asymmetric collaboration Room-scale virtual reality Impossible spaces Visualization Public spaces Computer graphics}, doi={10.1007/978-3-319-76908-0_19} }
- Sule Serubugo
Denisa Skantarova
Nicolaj Evers
Martin Kraus
Year: 2018
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_19
Abstract
This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.