Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings

Research Article

Blexer – Full Play Therapeutic Blender Exergames for People with Physical Impairments

Download
321 downloads
  • @INPROCEEDINGS{10.1007/978-3-319-76111-4_30,
        author={Martina Eckert and Ignacio Gomez-Martinho and Cristina Est\^{e}ban and Yadira Pel\^{a}ez and Juan Meneses and Luis Salgado},
        title={Blexer -- Full Play Therapeutic Blender Exergames for People with Physical Impairments},
        proceedings={Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings},
        proceedings_a={GOODTECHS},
        year={2018},
        month={3},
        keywords={Exergames Physiotherapy Rehabilitation Disability Kinect Gamification Octalysis Adaptivity Blender Web platform},
        doi={10.1007/978-3-319-76111-4_30}
    }
    
  • Martina Eckert
    Ignacio Gomez-Martinho
    Cristina Estéban
    Yadira Peláez
    Juan Meneses
    Luis Salgado
    Year: 2018
    Blexer – Full Play Therapeutic Blender Exergames for People with Physical Impairments
    GOODTECHS
    Springer
    DOI: 10.1007/978-3-319-76111-4_30
Martina Eckert1,*, Ignacio Gomez-Martinho1, Cristina Estéban1, Yadira Peláez1, Juan Meneses1, Luis Salgado1
  • 1: Universidad Politécnica de Madrid
*Contact email: martina.eckert@upm.es

Abstract

This work presents the “Blexer” (Blender Exergames) environment, which aims at the design and implementation of generic, adaptive and customizable rehabilitation exergames for people with physical disabilities. Currently, it consists in one full play exergame based on the movements captured by the Microsoft Xbox 360 Kinect camera and a medical platform that allows the remote configuration of the game. Opposed to multiple mini-games with specific purposes found in literature, here the focus is set on the design of a full game, which includes a character, a story and advanced game mechanics to achieve the integration of currently four exercises into a 3D adventure videogame. The principle aim is to enhance the patient’s motivation to perform daily exercises with help of the game, therefore we apply the Core Drives defined in the Octalysis framework. Furthermore, the game incorporates a motion amplification functionality to augment the immersive feeling of disabled people in the video games. Last but not least, the configuration possibilities of the exercises included in the game are described.