Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings

Research Article

Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames

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  • @INPROCEEDINGS{10.1007/978-3-319-76111-4_29,
        author={Martina Eckert and M\^{o}nica Jim\^{e}nez and Mar\^{\i}a-Luisa Mart\^{\i}n-Ruiz and Juan Meneses and Luis Salgado},
        title={Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames},
        proceedings={Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings},
        proceedings_a={GOODTECHS},
        year={2018},
        month={3},
        keywords={Exergames Web platform Disability Rehabilitation Kinect Blender},
        doi={10.1007/978-3-319-76111-4_29}
    }
    
  • Martina Eckert
    Mónica Jiménez
    María-Luisa Martín-Ruiz
    Juan Meneses
    Luis Salgado
    Year: 2018
    Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames
    GOODTECHS
    Springer
    DOI: 10.1007/978-3-319-76111-4_29
Martina Eckert1,*, Mónica Jiménez1, María-Luisa Martín-Ruiz1, Juan Meneses1, Luis Salgado1
  • 1: Universidad Politécnica de Madrid
*Contact email: martina.eckert@upm.es

Abstract

The work presented here is part of the currently ongoing project “Blexer” (Blender Exergames), which aims at creating a complex exergaming environment for people with physical impairments. The games are thought for daily fitness exercises or rehabilitation and are based on movements captured with the Xbox 360 Kinect sensor. Via a middleware, the games, currently implemented in the Blender Game Engine, communicate with a web platform called “Blexer-med”, which is the working tool for the health professionals to manage the sessions of their patients. With help of the platform, clinicians can assign different games to their patients, personalize exercises by adjusting their difficulty, and obtain their performance results in real time. The advantage is that the exercises can be adapted by the therapist according to the results without the need to meet the patients, who do the exercise at their homes. This paper presents the architecture and functionalities of the web platform and its belonging database, as well as an example use case. The platform is currently tested by some volunteers suffering from muscular dystrophies, with a newly created adventure game. Although our work focuses on people with disabilities, the platform is generic and could be connected to any kind of exergames aimed at other purposes.