Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings

Research Article

Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering

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  • @INPROCEEDINGS{10.1007/978-3-319-76111-4_2,
        author={Marcella Mandanici and Antonio Rod\'{a} and Sergio Canazza and Giulia Cavagnoli},
        title={Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering},
        proceedings={Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings},
        proceedings_a={GOODTECHS},
        year={2018},
        month={3},
        keywords={Veering reduction Gamification Responsive floor Interactive audio},
        doi={10.1007/978-3-319-76111-4_2}
    }
    
  • Marcella Mandanici
    Antonio Rodà
    Sergio Canazza
    Giulia Cavagnoli
    Year: 2018
    Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
    GOODTECHS
    Springer
    DOI: 10.1007/978-3-319-76111-4_2
Marcella Mandanici1,*, Antonio Rodà1,*, Sergio Canazza1,*, Giulia Cavagnoli1,*
  • 1: University of Padova
*Contact email: mandanici@dei.unipd.it, roda@dei.unipd.it, canazza@dei.unipd.it, giulia.cavagnoli@studenti.unipd.it

Abstract

     is a responsive floor application designed to train blind children to walk along a straight path through the use of interactive audio. The system, based on computer vision algorithms, is able to estimate the cartesian coordinates of a user as soon as s/he enters the active area. To provide children with an efficient and playful tool which can help them in the task of walking straight, we designed an interactive audio environment based on a cuckoo sound which is altered if the child veers from a central hallway. To obtain preliminary information about the potential of the application, we organized a pilot study involving 6 blind children. Results show an improvement in the stability of the direction in 5 subjects out of 6. Moreover, the great interest among the children for interactive audio suggests that this is a promising investigation field to help wayfinding and orientation.