Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings

Research Article

Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing

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  • @INPROCEEDINGS{10.1007/978-3-319-76111-4_11,
        author={Lorenzo Monti and Giovanni Delnevo and Silvia Mirri and Paola Salomoni and Franco Callegati},
        title={Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing},
        proceedings={Smart Objects and Technologies for Social Good. Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings},
        proceedings_a={GOODTECHS},
        year={2018},
        month={3},
        keywords={Web scraping Data extraction Open data Cultural heritage Crowdsourcing Social network Crowdsourced data Social media data},
        doi={10.1007/978-3-319-76111-4_11}
    }
    
  • Lorenzo Monti
    Giovanni Delnevo
    Silvia Mirri
    Paola Salomoni
    Franco Callegati
    Year: 2018
    Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing
    GOODTECHS
    Springer
    DOI: 10.1007/978-3-319-76111-4_11
Lorenzo Monti1,*, Giovanni Delnevo1, Silvia Mirri1, Paola Salomoni1, Franco Callegati1
  • 1: Università di Bologna
*Contact email: lorenzo.monti20@unibo.it

Abstract

The wide diffusion of mobile devices and of digital technologies are dramatically changing the usage scenarios in different contexts. One of them is cultural heritage, where new media are offering huge possibilities for the enhancement and the enrichment of heritage experience, improving the users’ involvement. In particular, tourists equipped with their mobile devices are invading cultural attractions, sharing pictures and comments (together with hashtags and geo-localized positions) on social networks. These represent a source of data, which can be integrated with the official ones provided by GLAM (Galleries, Libraries, Archives, and Museums) and cultural heritage institutions, enriching them. In this paper, we explore how social networks and crowdsourcing activities can be exploited as a source of information for cultural places and pieces of art.