Pervasive Computing Paradigms for Mental Health. Selected Papers from MindCare 2016, Fabulous 2016, and IIoT 2015

Research Article

A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli

Download
884 downloads
  • @INPROCEEDINGS{10.1007/978-3-319-74935-8_3,
        author={Alice Chirico and Pietro Cipresso and Giuseppe Riva and Andrea Gaggioli},
        title={A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli},
        proceedings={Pervasive Computing Paradigms for Mental Health. Selected Papers from MindCare 2016, Fabulous 2016, and IIoT 2015},
        proceedings_a={MINDCARE \& IIOT \& FABULOUS},
        year={2018},
        month={3},
        keywords={Awe Wellbeing Mood-induction Emotions Bayesian},
        doi={10.1007/978-3-319-74935-8_3}
    }
    
  • Alice Chirico
    Pietro Cipresso
    Giuseppe Riva
    Andrea Gaggioli
    Year: 2018
    A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli
    MINDCARE & IIOT & FABULOUS
    Springer
    DOI: 10.1007/978-3-319-74935-8_3
Alice Chirico1,*, Pietro Cipresso2,*, Giuseppe Riva, Andrea Gaggioli,*
  • 1: Università Cattolica del Sacro Cuore
  • 2: Istituto Auxologico Italiano
*Contact email: alice.chirico@unicatt.it, p.cipresso@auxologico.it, andrea.gaggioli@unicatt.it

Abstract

Awe is a complex emotion that influences positively individuals’ wellbeing both at a physical and at a psychological level. Eliciting awe in a lab setting is a delicate task, and several effective techniques have been developed to pursue this goal, such as audio-video stimuli. Nevertheless, a standardized procedure to select these audio-video awe-inducing stimuli is still needed. Therefore, we validated a methodology to select and discriminate among awe- inducing stimuli. The novelty of the methodology is two-fold: (i) it allows testing whether each content elicited the target emotion, and (ii) it allows to identify the most awe-conductive videos, using both classical statistics and Bayesian analyses. Four videos displaying awe, amusement and neutral contents were shown to participants in a counterbalanced order. This procedure allowed for identifying and validating awe-inducing stimuli that can be pliably used to improve individual’s wellbeing and mental health in different contexts.