Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

Research Article

Persuasive Games for Intergenerational Social Interaction in Urban Environments

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  • @INPROCEEDINGS{10.1007/978-3-319-73062-2_7,
        author={Mark Mushiba and Vincenzo D’Andrea and Antonella Angeli},
        title={Persuasive Games for Intergenerational Social Interaction in Urban Environments},
        proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings},
        proceedings_a={INTETAIN},
        year={2018},
        month={2},
        keywords={Older adults Intergenerational games Persuasive games Active ageing},
        doi={10.1007/978-3-319-73062-2_7}
    }
    
  • Mark Mushiba
    Vincenzo D’Andrea
    Antonella Angeli
    Year: 2018
    Persuasive Games for Intergenerational Social Interaction in Urban Environments
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-73062-2_7
Mark Mushiba1,*, Vincenzo D’Andrea1,*, Antonella Angeli1,*
  • 1: University of Trento
*Contact email: mark.mushiba@unitn.it, vincenzo.dandrea@unitn.it, antonella.deangeli@unitn.it

Abstract

Social isolation in urban areas is a societal challenge. It affects people of all ages but particularly elderly who struggle to maintain social ties into later-life. Interventions in social isolation primarily focus on elderly in clinical care, overlooking the existence of older adults who live independently. Despite facing dwindling social contact, groups of healthy older adults reside alongside large groups of younger citizens that might offer much needed social interaction. This type of intergenerational social interaction seems promising but motivations of elderly to engage with younger groups who are not necessarily related to them are not well-understood and vice-versa. Persuasive games have the potential to encouraging social interaction. This paper presents a preliminary work on investigating motivations for intergenerational interaction rooted in persuasion theory. It proposes the use of the Integrated Behavior Model as a theoretical framework for understanding behavioral determinants and explores the use of games as a way of fostering changes in attitudes that could enhance intergenerational interactions.