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Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

Research Article

Kessel Run - A Cooperative Multiplayer SSVEP BCI Game

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  • @INPROCEEDINGS{10.1007/978-3-319-73062-2_6,
        author={In\"{e}s Cruz and Carlos Moreira and Mannes Poel and Hugo Ferreira and Anton Nijholt},
        title={Kessel Run - A Cooperative Multiplayer SSVEP BCI Game},
        proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings},
        proceedings_a={INTETAIN},
        year={2018},
        month={2},
        keywords={Multi-Brain Brain-Computer Interfaces Games Steady-State Visually Evoked Potentials},
        doi={10.1007/978-3-319-73062-2_6}
    }
    
  • Inês Cruz
    Carlos Moreira
    Mannes Poel
    Hugo Ferreira
    Anton Nijholt
    Year: 2018
    Kessel Run - A Cooperative Multiplayer SSVEP BCI Game
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-73062-2_6
Inês Cruz1,*, Carlos Moreira1, Mannes Poel2,*, Hugo Ferreira1, Anton Nijholt2
  • 1: Institute of Biophysics and Biomedical Engineering
  • 2: University of Twente
*Contact email: ines.cruz@campus.ul.pt, m.poel@utwente.nl

Abstract

Digital game research has been rapidly growing with studies dedicated to game experience and adopting new technologies. Alongside, research in Brain-Computer Interfaces (BCI) is growing in game applications. Besides technical shortcomings, BCI research in gaming can also be lacking due to challenges such as poorly designed games that do not provide a fun experience to its players.

Keywords
Multi-Brain Brain-Computer Interfaces Games Steady-State Visually Evoked Potentials
Published
2018-02-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-73062-2_6
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