Research Article
Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms
@INPROCEEDINGS{10.1007/978-3-319-73062-2_15, author={Robb Mitchell and Thomas Olsson}, title={Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms}, proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, proceedings_a={INTETAIN}, year={2018}, month={2}, keywords={Design patterns social interaction Social play Urban icebreakers}, doi={10.1007/978-3-319-73062-2_15} }
- Robb Mitchell
Thomas Olsson
Year: 2018
Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms
INTETAIN
Springer
DOI: 10.1007/978-3-319-73062-2_15
Abstract
This paper offers three inspirational design patterns for sparking social play between unacquainted people in public and semi-public spaces. The intention is to support developers in appreciating and articulating possible approaches in creating physical or digital artefacts as interventions that encourage unacquainted people to play together in urban areas. As part of a broader selection of design examples with such social effects, we present three inspirational design patterns related to the notion of : “Sharing Vibrations”, “Actions That Need Another”, and “Crosswire Outputs”. Although the creators of our accompanying design examples did not explicitly propose them neither as games, nor urban interventions, we believe that they have strongly playable qualities that can help inspire opportunities to increase playability in unexpected moments in city places.