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Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

Research Article

Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games

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  • @INPROCEEDINGS{10.1007/978-3-319-73062-2_14,
        author={Daniel Pargman and Tina Ringenson and Miriam Rivera and Lisa Schmitz and Maria Krinaki and Nino Prekratic and Bj\o{}rn Lundkvist},
        title={Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games},
        proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings},
        proceedings_a={INTETAIN},
        year={2018},
        month={2},
        keywords={Augmented reality Smart city Pervasive games Speculative design Design fiction},
        doi={10.1007/978-3-319-73062-2_14}
    }
    
  • Daniel Pargman
    Tina Ringenson
    Miriam Rivera
    Lisa Schmitz
    Maria Krinaki
    Nino Prekratic
    Björn Lundkvist
    Year: 2018
    Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-73062-2_14
Daniel Pargman1,*, Tina Ringenson1,*, Miriam Rivera1,*, Lisa Schmitz1,*, Maria Krinaki1,*, Nino Prekratic1,*, Björn Lundkvist1,*
  • 1: KTH Royal Institute of Technology
*Contact email: pargman@kth.se, krin@kth.se, miriamrg@kth.se, lschmitz@kth.se, krinaki@kth.se, ninop@kth.se, blundk@kth.se

Abstract

This paper presents an augmented reality smart city gaming concept, Magic Run. Magic Run has entertainment value and fulfills its’ original brief, but several aspects of the game were found to be problematic during a workshop with smart city researchers. We present problematic aspects of the game as well as ideas for how to redesign the game to control or ameliorate problematic interaction between future smart city players and bystanders.

Keywords
Augmented reality Smart city Pervasive games Speculative design Design fiction
Published
2018-02-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-73062-2_14
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