Research Article
Placemaking Across Platforms: Playing to Circulate Stories in the Smart City
@INPROCEEDINGS{10.1007/978-3-319-73062-2_13, author={Benjamin Stokes and Karl Baumann and Fran\`{e}ois Bar}, title={Placemaking Across Platforms: Playing to Circulate Stories in the Smart City}, proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, proceedings_a={INTETAIN}, year={2018}, month={2}, keywords={Playful Smart city Tangible object Placemaking Stories}, doi={10.1007/978-3-319-73062-2_13} }
- Benjamin Stokes
Karl Baumann
François Bar
Year: 2018
Placemaking Across Platforms: Playing to Circulate Stories in the Smart City
INTETAIN
Springer
DOI: 10.1007/978-3-319-73062-2_13
Abstract
Urban placemaking can deepen the sense of place, including with novel technologies. Placemaking seeks to revitalize public spaces, attract investment, and rally stakeholders. How can play help to position residents as storytellers and circulators of key images tied to local history? This study shows how play can leverage smart city technologies, including urban furniture and rebuilt payphones. Game mechanics were selected to gather crowds at local monuments, generate pictures of the group tied to local mythology, and automatically circulate images online. In contrast to “app” based approaches, the design facilitated cross-platform “spread” for local storytelling. The study shows how placemaking can benefit from physical objects and hybrid interfaces to facilitate the circulation of local placemaking narratives.