Research Article
G:RASS – Experiencing a City Through an Artist’s Eyes
183 downloads
@INPROCEEDINGS{10.1007/978-3-319-73062-2_12, author={Anastasia Treskunov and Christoph Vogel and Marta Wr\^{o}blewska and Michael Bertram and Fabian B\'{y}ntig and Christian Geiger}, title={G:RASS -- Experiencing a City Through an Artist’s Eyes}, proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, proceedings_a={INTETAIN}, year={2018}, month={2}, keywords={Interactive city walks Location-based mobile entertainment}, doi={10.1007/978-3-319-73062-2_12} }
- Anastasia Treskunov
Christoph Vogel
Marta Wróblewska
Michael Bertram
Fabian Büntig
Christian Geiger
Year: 2018
G:RASS – Experiencing a City Through an Artist’s Eyes
INTETAIN
Springer
DOI: 10.1007/978-3-319-73062-2_12
Abstract
We describe a mobile app that allows to enjoy a city experience through the artistic perspective of an artist. For the Gunter Grass Gallery in Gdańsk we designed and developed a user experience that presents work of Grass directly at the original locations. In his “Danzig Trilogy” the Nobel Prize winner Günter Grass described places of his hometown Danzig (now Gdańsk), how they used to be in the beginning of the 20th century. With the G:RASS-app the city gets surrounded by art pieces (text passages, drawings, sketches, audio). Using mixed reality, visitors can explore Gdańsk from the artist’s point of view.
Copyright © 2017–2024 EAI