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Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

Research Article

Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology

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  • @INPROCEEDINGS{10.1007/978-3-319-73062-2_11,
        author={Michel Witter and Licia Calvi},
        title={Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology},
        proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings},
        proceedings_a={INTETAIN},
        year={2018},
        month={2},
        keywords={Augmented sense-making Embodied cognition Wearable technology Phenomenology Dance Pure experience},
        doi={10.1007/978-3-319-73062-2_11}
    }
    
  • Michel Witter
    Licia Calvi
    Year: 2018
    Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-73062-2_11
Michel Witter1,*, Licia Calvi2,*
  • 1: Avans University of Applied Sciences
  • 2: NHTV Breda University of Applied Sciences
*Contact email: mml.witter@avans.nl, calvi.l@nhtv.nl

Abstract

The paper explores how a post-cognitive approach to human perception can help the design of wearable technologies that augment sense-making. This approach relies on the notion of to understand how we can make sense of the world without interpreting it, for example through our body, as claimed by phenomenology. In order to understand how to design wearable technologies for pure experience, we first held interviews with experts from different domains, all investigating how to express and recognise pure experience. Subsequently, we had a focus group with professional dancers: given their heightened sense of bodily cognition in their experience, we wanted to verify the extent to which the experts’ practice could be claimed back into the dancers’ experience. In this paper, we will present our preliminary findings.

Keywords
Augmented sense-making Embodied cognition Wearable technology Phenomenology Dance Pure experience
Published
2018-02-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-73062-2_11
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