Research Article
Player Expectations of Animal Incorporated Computer Games
@INPROCEEDINGS{10.1007/978-3-319-73062-2_1, author={Wim Eck and Maarten Lamers}, title={Player Expectations of Animal Incorporated Computer Games}, proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings}, proceedings_a={INTETAIN}, year={2018}, month={2}, keywords={Animal-Computer Interaction Computer games Animal welfare Player expectations}, doi={10.1007/978-3-319-73062-2_1} }
- Wim Eck
Maarten Lamers
Year: 2018
Player Expectations of Animal Incorporated Computer Games
INTETAIN
Springer
DOI: 10.1007/978-3-319-73062-2_1
Abstract
Animal incorporated games were both hypothesized and shown to serve multiple desired objectives, among which improvement of animal welfare, strengthening pet-owner relations, and creating new experiences for human players. We study the expected player experience of animal incorporated games through the use of an extended survey ( = 177). Our results indicate that respondents expect (a) added unpredictability caused by animal-opponent behavior, (b) increased enjoyment when playing against animals, for a limited duration of time, and (c) that hypothetical exact simulation of animal behavior offers equally interesting opponent behavior. Furthermore, concerns of animal welfare significantly moderate the preference for computer-, exact simulated- or animal-opponents. These outcomes can be used to correct for aspects such as novelty bias, when measuring player experiences in animal incorporated type games.