About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
5G for Future Wireless Networks. First International Conference, 5GWN 2017, Beijing, China, April 21-23, 2017, Proceedings

Research Article

Two-Tier Matching Game Design for Wireless Caching in Pico-Cell Networks

Download(Requires a free EAI acccount)
328 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-319-72823-0_61,
        author={Guowei Shi and Jun Li and Haijun Zhang and Feng Shu and Tingting Liu},
        title={Two-Tier Matching Game Design for Wireless Caching in Pico-Cell Networks},
        proceedings={5G for Future Wireless Networks. First International Conference, 5GWN 2017, Beijing, China, April 21-23, 2017, Proceedings},
        proceedings_a={5GWN},
        year={2018},
        month={1},
        keywords={Matching game Wireless caching Content-oriented communications Pico-cell networks},
        doi={10.1007/978-3-319-72823-0_61}
    }
    
  • Guowei Shi
    Jun Li
    Haijun Zhang
    Feng Shu
    Tingting Liu
    Year: 2018
    Two-Tier Matching Game Design for Wireless Caching in Pico-Cell Networks
    5GWN
    Springer
    DOI: 10.1007/978-3-319-72823-0_61
Guowei Shi1,*, Jun Li1,*, Haijun Zhang2,*, Feng Shu1,*, Tingting Liu1,*
  • 1: Nanjing University of Science and Technology
  • 2: University of Science and Technology Beijing
*Contact email: guowei.shi@njust.edu.cn, jun.li@njust.edu.cn, zhanghaijun@ustb.edu.cn, shufeng@njust.edu.cn, liutingting1026@hotmail.com

Abstract

Wireless caching brings network content close to mobile users (MU), and has been identified as an effective solution for reducing MUs’ transmission delay. In this paper, we concentrate on how to efficiently allocate network files to the storage of pico-cells and associate MUs with the pico-cells. To deal with the series of resource allocation problems, we first separate these problems as two distinct many-to-one matching games. Then, we tackle these problems by proposing different concepts to generate the preference lists respectively. The deferred-acceptance algorithm is designed in this paper to achieve stable matchings in these two separated games. It is shown in numerical results that our proposed design demonstrates a better performance compared to state-of-the-art benchmarks.

Keywords
Matching game Wireless caching Content-oriented communications Pico-cell networks
Published
2018-01-19
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-72823-0_61
Copyright © 2017–2025 EAI
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL