Game Theory for Networks. 7th International EAI Conference, GameNets 2017 Knoxville, TN, USA, May 9, 2017, Proceedings

Research Article

A Game-Theoretic Model for Analysis and Design of Self-organization Mechanisms in IoT

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  • @INPROCEEDINGS{10.1007/978-3-319-67540-4_7,
        author={Vahid Behzadan and Banafsheh Rekabdar},
        title={A Game-Theoretic Model for Analysis and Design of Self-organization Mechanisms in IoT},
        proceedings={Game Theory for Networks. 7th International EAI Conference, GameNets 2017 Knoxville, TN, USA, May 9, 2017, Proceedings},
        proceedings_a={GAMENETS},
        year={2017},
        month={9},
        keywords={Internet of Things Topology control Self-organization Game theory},
        doi={10.1007/978-3-319-67540-4_7}
    }
    
  • Vahid Behzadan
    Banafsheh Rekabdar
    Year: 2017
    A Game-Theoretic Model for Analysis and Design of Self-organization Mechanisms in IoT
    GAMENETS
    Springer
    DOI: 10.1007/978-3-319-67540-4_7
Vahid Behzadan1,*, Banafsheh Rekabdar1,*
  • 1: University of Nevada, Reno
*Contact email: vbehzadan@unr.edu, brekabdar@unr.edu

Abstract

We propose a framework based on Network Formation Game for self-organization in the Internet of Things (IoT). In this framework, heterogeneous and multi-interface nodes are modeled as self-interested agents who individually decide on establishment and severance of links to other agents. Through analysis of the static game, we formally confirm the emergence of realistic topologies from our model, and analytically establish the criteria that lead to stable multi-hop network structures.