Research Article
Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game
@INPROCEEDINGS{10.1007/978-3-319-61949-1_9, author={Nicolai Foldager and Hans Hansen and Mikkel Tewes and Thomas Bj\`{u}rner}, title={Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game}, proceedings={Smart Objects and Technologies for Social Good. Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 -- December 1, 2016, Proceedings}, proceedings_a={GOODTECHS}, year={2017}, month={7}, keywords={Serious game Gamification Enjoyment Humor Engagement Qualitative Observations}, doi={10.1007/978-3-319-61949-1_9} }
- Nicolai Foldager
Hans Hansen
Mikkel Tewes
Thomas Bjørner
Year: 2017
Designing an Engaging and Informative Application About First Aid: Gamification and Humor as Design Elements in a Serious Game
GOODTECHS
Springer
DOI: 10.1007/978-3-319-61949-1_9
Abstract
This study aimed at developing an engaging and informative application within first aid and CPR for people who are already certified in first aid. The paper outlines discussions within definitions of serious games, humor, gamification and engagement. Further we suggest specific elements for implementation and evaluation of humor and gamified elements. Two prototypes were developed: one with gamification elements and one without. A between-group design was used, in which two different groups tested one prototype each. Data were gathered through data logging, in-depth interviews (with use of a verbal numeric rating scale) and observations of participants’ facial expression. The Facial Action Coding System (FACS) was used for analysis. The results showed very little difference between the gamified and non-gamified version. Important elements within gamification are focuses and thoughtfulness within the implementation of challenge, rewards, achievements, feedback and the overall visual theme.