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Smart Objects and Technologies for Social Good. Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings

Research Article

Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display

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  • @INPROCEEDINGS{10.1007/978-3-319-61949-1_29,
        author={Cinzia Vismara and Marco Granato and Laura Ripamonti and Dario Maggiorini and Davide Gadia},
        title={Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display},
        proceedings={Smart Objects and Technologies for Social Good. Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 -- December 1, 2016, Proceedings},
        proceedings_a={GOODTECHS},
        year={2017},
        month={7},
        keywords={Head Mounted display Oculus Rift Stereoscopy Stereoscopic media production Stereo Window Violation},
        doi={10.1007/978-3-319-61949-1_29}
    }
    
  • Cinzia Vismara
    Marco Granato
    Laura Ripamonti
    Dario Maggiorini
    Davide Gadia
    Year: 2017
    Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display
    GOODTECHS
    Springer
    DOI: 10.1007/978-3-319-61949-1_29
Cinzia Vismara1,*, Marco Granato1,*, Laura Ripamonti1,*, Dario Maggiorini1,*, Davide Gadia1,*
  • 1: University of Milan
*Contact email: cinzia.vismara@studenti.unimi.it, marco.granato@unimi.it, ripamonti@di.unimi.it, dario@di.unimi.it, gadia@di.unimi.it

Abstract

The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.

Keywords
Head Mounted display Oculus Rift Stereoscopy Stereoscopic media production Stereo Window Violation
Published
2017-07-28
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-61949-1_29
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