Research Article
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display
@INPROCEEDINGS{10.1007/978-3-319-61949-1_29, author={Cinzia Vismara and Marco Granato and Laura Ripamonti and Dario Maggiorini and Davide Gadia}, title={Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display}, proceedings={Smart Objects and Technologies for Social Good. Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 -- December 1, 2016, Proceedings}, proceedings_a={GOODTECHS}, year={2017}, month={7}, keywords={Head Mounted display Oculus Rift Stereoscopy Stereoscopic media production Stereo Window Violation}, doi={10.1007/978-3-319-61949-1_29} }
- Cinzia Vismara
Marco Granato
Laura Ripamonti
Dario Maggiorini
Davide Gadia
Year: 2017
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display
GOODTECHS
Springer
DOI: 10.1007/978-3-319-61949-1_29
Abstract
The upcoming availability of advanced Head Mounted Displays (HMDs) dedicated to the consumer market has lead to a great interest in the design and development of dedicated media, like e.g. immersive video games and movies. As a consequence, Virtual Reality is becoming more accessible to a wider audience, with a large number of potential applications and integrations with already existing smart technologies and devices. HMDs use stereoscopic visualization to enhance the sense of realism and immersivity in a virtual scene. However, a correct stereoscopic visualization requires an accurate consideration of different parameters related to the production and display stage. In this paper, we analyze the stereoscopic setup of a HMD, in order to highlight its main visualization characteristics in relation with the known issues and requirements of a correct stereoscopic visualization, and to establish some preliminary guidelines for an optimal creation of stereoscopic contents.