Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_35,
        author={Matthias Rehm and Kasper Rodil},
        title={Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={},
        doi={10.1007/978-3-319-55834-9_35}
    }
    
  • Matthias Rehm
    Kasper Rodil
    Year: 2017
    Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_35
Matthias Rehm1,*, Kasper Rodil1,*
  • 1: Aalborg University
*Contact email: matthias@create.aau.dk, kr@create.aau.dk

Abstract

In this paper we investigate the notion of intangible cultural heritage as a driver for smart city learning applications. To this end, we shortly explore the notion of intangible heritage before presenting the tripartite digitization model that was originally developed for indigenous cultural heritage but can equally be applied to the smart city context. We then discuss parts of the model making use of a specific case study aiming at re-creating places in the city.