Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_30,
        author={Nikolay Borisov and Artem Smolin and Denis Stolyarov and Pavel Shcherbakov and Vasiliy Trushin},
        title={The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Virtual reality Multimedia technologies Interactivity Video 360°},
        doi={10.1007/978-3-319-55834-9_30}
    }
    
  • Nikolay Borisov
    Artem Smolin
    Denis Stolyarov
    Pavel Shcherbakov
    Vasiliy Trushin
    Year: 2017
    The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_30
Nikolay Borisov, Artem Smolin, Denis Stolyarov,*, Pavel Shcherbakov, Vasiliy Trushin
    *Contact email: denis1900@mail.ru

    Abstract

    The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.