Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_23,
        author={Christoffer Bech and Andreas Bork and Jakob Memborg and Lasse Rosenlund and Martin Kraus},
        title={The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Illusion of internal state Internal state illusion Tangible widgets Internal state on touch screen devices},
        doi={10.1007/978-3-319-55834-9_23}
    }
    
  • Christoffer Bech
    Andreas Bork
    Jakob Memborg
    Lasse Rosenlund
    Martin Kraus
    Year: 2017
    The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_23
Christoffer Bech1,*, Andreas Bork1,*, Jakob Memborg1,*, Lasse Rosenlund1,*, Martin Kraus1,*
  • 1: Aalborg University
*Contact email: cbec12@student.aau.dk, abork12@student.aau.dk, jmkn11@student.aau.dk, lrosen12@student.aau.dk, martin@create.aau.dk

Abstract

This paper investigates whether the illusion of internal state in passive tangible widgets is stronger when using one touchscreen device or two devices. Passive tangible widgets are an increasingly popular way to interact with tablet games. Since the production of passive widgets is usually cheaper than the production of widgets with internal state, it is much more cost-efficient to induce the illusion of internal state in passive widgets than to use tangible widgets with an actual internal state. An experiment was conducted where the participants’ belief in the illusion was determined by means of an interview with questions regarding the functionality of the tangible widgets. The results show that using two devices is significantly better at inducing the illusion of internal state.