Research Article
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children
@INPROCEEDINGS{10.1007/978-3-319-55834-9_16, author={Chulin Yang and Stephen Wang}, title={Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2017}, month={3}, keywords={Sensory play Tangible interaction Social anxiety}, doi={10.1007/978-3-319-55834-9_16} }
- Chulin Yang
Stephen Wang
Year: 2017
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-55834-9_16
Abstract
From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed . is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtual in-screen characters by manipulating physical objects. This design is based on the study of how interactive gaming facilities can help to ease anxiety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.