Research Article
BitRun: Gamification of Health Data from Fitbit® Activity Trackers
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@INPROCEEDINGS{10.1007/978-3-319-51234-1_12, author={Rachel Gawley and Carley Morrow and Herman Chan and Richard Lindsay}, title={BitRun: Gamification of Health Data from Fitbit® Activity Trackers}, proceedings={Internet of Things Technologies for HealthCare. Third International Conference, HealthyIoT 2016, V\aa{}ster\ae{}s, Sweden, October 18-19, 2016, Revised Selected Papers}, proceedings_a={HEALTHYIOT}, year={2017}, month={1}, keywords={Wearables Gamification Activity trackers Fitbit® Quantified self Games mHealth}, doi={10.1007/978-3-319-51234-1_12} }
- Rachel Gawley
Carley Morrow
Herman Chan
Richard Lindsay
Year: 2017
BitRun: Gamification of Health Data from Fitbit® Activity Trackers
HEALTHYIOT
Springer
DOI: 10.1007/978-3-319-51234-1_12
Abstract
This paper presents a mobile game, BitRun that is designed to interact with Fitbit® data in the generation of the game terrain of an endless runner mobile app. By authorizing the game to interact with their Fitbit® data, a user experiences unique and personalized gameplay based on their daily activity. The aim is to use real-game mechanics to encourage users to stay engaged with their activity trackers and subsequently create positive behavior change by rewarding the user in the game for an increase their activity.
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