eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

Research Article

Gamification of a System for Real Time Monitoring of Posture

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  • @INPROCEEDINGS{10.1007/978-3-319-49655-9_22,
        author={Alberto Cavallo and Alessio Robaldo and Flavio Ansovini and Ivan Carmosino and Alessandro Gloria},
        title={Gamification of a System for Real Time Monitoring of Posture},
        proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers},
        proceedings_a={EHEALTH360},
        year={2017},
        month={1},
        keywords={Posture Inertial measurement unit Serious game for health Game engine plugin},
        doi={10.1007/978-3-319-49655-9_22}
    }
    
  • Alberto Cavallo
    Alessio Robaldo
    Flavio Ansovini
    Ivan Carmosino
    Alessandro Gloria
    Year: 2017
    Gamification of a System for Real Time Monitoring of Posture
    EHEALTH360
    Springer
    DOI: 10.1007/978-3-319-49655-9_22
Alberto Cavallo1,*, Alessio Robaldo1,*, Flavio Ansovini1,*, Ivan Carmosino1,*, Alessandro Gloria1,*
  • 1: University of Genoa – EliosLab
*Contact email: Cavallo.Alberto.ca@gmail.com, Robaldo.Alessio@gmail.com, Flavio.Ansovini@unige.it, Ivan.Carmosino@elios.unige.it, Alessandro.DeGloria@unige.it

Abstract

In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case scenario, may entail permanent spinal deviations. The developed system consists of two main components: a device equipped with inertial sensors (accelerometer, magnetometer and gyroscope), which are able to measure the patient’s spinal curvature, and a Game Engine plugin (Unity3D and Udk) that provides the reading of the device data and through which the game programmer can link the posture information to a game variable such as: life count, number of enemies, energy and so on. If the player is in a bad posture, he gets negative feedback during the game, which affects the value of the associated variable.