Research Article
Gamification of a System for Real Time Monitoring of Posture
@INPROCEEDINGS{10.1007/978-3-319-49655-9_22, author={Alberto Cavallo and Alessio Robaldo and Flavio Ansovini and Ivan Carmosino and Alessandro Gloria}, title={Gamification of a System for Real Time Monitoring of Posture}, proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers}, proceedings_a={EHEALTH360}, year={2017}, month={1}, keywords={Posture Inertial measurement unit Serious game for health Game engine plugin}, doi={10.1007/978-3-319-49655-9_22} }
- Alberto Cavallo
Alessio Robaldo
Flavio Ansovini
Ivan Carmosino
Alessandro Gloria
Year: 2017
Gamification of a System for Real Time Monitoring of Posture
EHEALTH360
Springer
DOI: 10.1007/978-3-319-49655-9_22
Abstract
In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case scenario, may entail permanent spinal deviations. The developed system consists of two main components: a device equipped with inertial sensors (accelerometer, magnetometer and gyroscope), which are able to measure the patient’s spinal curvature, and a Game Engine plugin (Unity3D and Udk) that provides the reading of the device data and through which the game programmer can link the posture information to a game variable such as: life count, number of enemies, energy and so on. If the player is in a bad posture, he gets negative feedback during the game, which affects the value of the associated variable.