About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

Research Article

Gamification of a System for Real Time Monitoring of Posture

Download(Requires a free EAI acccount)
328 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-319-49655-9_22,
        author={Alberto Cavallo and Alessio Robaldo and Flavio Ansovini and Ivan Carmosino and Alessandro Gloria},
        title={Gamification of a System for Real Time Monitoring of Posture},
        proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers},
        proceedings_a={EHEALTH360},
        year={2017},
        month={1},
        keywords={Posture Inertial measurement unit Serious game for health Game engine plugin},
        doi={10.1007/978-3-319-49655-9_22}
    }
    
  • Alberto Cavallo
    Alessio Robaldo
    Flavio Ansovini
    Ivan Carmosino
    Alessandro Gloria
    Year: 2017
    Gamification of a System for Real Time Monitoring of Posture
    EHEALTH360
    Springer
    DOI: 10.1007/978-3-319-49655-9_22
Alberto Cavallo1,*, Alessio Robaldo1,*, Flavio Ansovini1,*, Ivan Carmosino1,*, Alessandro Gloria1,*
  • 1: University of Genoa – EliosLab
*Contact email: Cavallo.Alberto.ca@gmail.com, Robaldo.Alessio@gmail.com, Flavio.Ansovini@unige.it, Ivan.Carmosino@elios.unige.it, Alessandro.DeGloria@unige.it

Abstract

In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case scenario, may entail permanent spinal deviations. The developed system consists of two main components: a device equipped with inertial sensors (accelerometer, magnetometer and gyroscope), which are able to measure the patient’s spinal curvature, and a Game Engine plugin (Unity3D and Udk) that provides the reading of the device data and through which the game programmer can link the posture information to a game variable such as: life count, number of enemies, energy and so on. If the player is in a bad posture, he gets negative feedback during the game, which affects the value of the associated variable.

Keywords
Posture Inertial measurement unit Serious game for health Game engine plugin
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49655-9_22
Copyright © 2016–2025 EAI
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL