eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

Research Article

Ageing Positively with Digital Games

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  • @INPROCEEDINGS{10.1007/978-3-319-49655-9_20,
        author={Daniela Villani and Silvia Serino and Stefano Triberti and Giuseppe Riva},
        title={Ageing Positively with Digital Games},
        proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers},
        proceedings_a={EHEALTH360},
        year={2017},
        month={1},
        keywords={Active ageing Positive technology Video games Positive emotions Engagement Positive gaming},
        doi={10.1007/978-3-319-49655-9_20}
    }
    
  • Daniela Villani
    Silvia Serino
    Stefano Triberti
    Giuseppe Riva
    Year: 2017
    Ageing Positively with Digital Games
    EHEALTH360
    Springer
    DOI: 10.1007/978-3-319-49655-9_20
Daniela Villani1,*, Silvia Serino,*, Stefano Triberti1,*, Giuseppe Riva,*
  • 1: Università Cattolica del Sacro Cuore
*Contact email: daniela.villani@unicatt.it, silvia.serino@unicatt.it, stefano.triberti@unicatt.it, giuseppe.riva@unicatt.it

Abstract

Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that new advanced technologies may offer interesting solutions to enhance well-being in the elderly. Specifically, digital games deserve a special attention because recent studies show that the elderly are receptive towards the adoption of digital games and the number of older gamers is increasing. In the present contribution, we review the potential of digital games in enhancing positive emotions, engagement and social connectedness, and outline future challenges for research and guidelines for game designers interested in this peculiar field.