eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

Research Article

A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers

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  • @INPROCEEDINGS{10.1007/978-3-319-49655-9_12,
        author={Wiesław Kopeć and Katarzyna Abramczuk and Bartłomiej Balcerzak and Marta Juźwin and Katarzyna Gniadzik and Grzegorz Kowalik and Radosław Nielek},
        title={A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers},
        proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers},
        proceedings_a={EHEALTH360},
        year={2017},
        month={1},
        keywords={Location-based games Elderly Intergenerational cooperation Mobile games and applications},
        doi={10.1007/978-3-319-49655-9_12}
    }
    
  • Wiesław Kopeć
    Katarzyna Abramczuk
    Bartłomiej Balcerzak
    Marta Juźwin
    Katarzyna Gniadzik
    Grzegorz Kowalik
    Radosław Nielek
    Year: 2017
    A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers
    EHEALTH360
    Springer
    DOI: 10.1007/978-3-319-49655-9_12
Wiesław Kopeć1,*, Katarzyna Abramczuk2,*, Bartłomiej Balcerzak1,*, Marta Juźwin1,*, Katarzyna Gniadzik1,*, Grzegorz Kowalik1,*, Radosław Nielek1,*
  • 1: Polish-Japanese Academy of Information Technology
  • 2: University of Warsaw
*Contact email: wieslaw.kopec@pja.edu.pl, k.abramczuk@uw.edu.pl, bartlomiej.balcerzak@pja.edu.pl, marta.juzwin@pja.edu.pl, katarzyna.gniadzik@pja.edu.pl, grzegorz.kowalik@pja.edu.pl, nielek@pja.edu.pl

Abstract

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The preliminary results suggest that the game can successfully address a number of issues including improving the elderly technical skills, increasing the elderly physical activity as well as positive intergenerational interaction. The paper describes the game setup in details and presents some initial data gathered during the gameplay.