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eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers

Research Article

Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?

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  • @INPROCEEDINGS{10.1007/978-3-319-49655-9_10,
        author={Ines Loreto},
        title={Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?},
        proceedings={eHealth 360°. International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers},
        proceedings_a={EHEALTH360},
        year={2017},
        month={1},
        keywords={Participatory design Games for health Serious games Culture of participation},
        doi={10.1007/978-3-319-49655-9_10}
    }
    
  • Ines Loreto
    Year: 2017
    Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?
    EHEALTH360
    Springer
    DOI: 10.1007/978-3-319-49655-9_10
Ines Loreto1,*
  • 1: ICD-Université de Technologie de Troyes
*Contact email: ines.di_loreto@utt.fr

Abstract

The games for health field links many actors with many complementary roles. In an ideal world, all the stakeholders participate to each Participatory Design loop and all continue to participate meaningfully as the design is specified, implemented, delivered, installed, and used. In this paper we argue that before a successful Participatory Design session can take place all the stakeholders need to construct a common Culture of Participation. In order to construct this shared Culture of Participation we propose to use games (in place of Participatory Design sessions) to reach a sufficient level of shared understanding that will allow to improve rehabilitation methods and treatments.

Keywords
Participatory design Games for health Serious games Culture of participation
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-49655-9_10
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