E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

Research Article

How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts

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  • @INPROCEEDINGS{10.1007/978-3-319-49625-2_8,
        author={Usef Faghihi and Donald Aguilar and David Chatman and Nicholas Gautier and Jeffrey Gholson and Justin Gholson and Melvin Lipka and Robert Dill and Philippe Fournier-Viger and Sioui Maldonado-Bouchard},
        title={How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts},
        proceedings={E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 -- September 2, 2016, Revised Selected Papers},
        proceedings_a={ELEOT},
        year={2017},
        month={1},
        keywords={Gamification Artificial intelligence Tutoring systems Gamifing mathematics’ concepts},
        doi={10.1007/978-3-319-49625-2_8}
    }
    
  • Usef Faghihi
    Donald Aguilar
    David Chatman
    Nicholas Gautier
    Jeffrey Gholson
    Justin Gholson
    Melvin Lipka
    Robert Dill
    Philippe Fournier-Viger
    Sioui Maldonado-Bouchard
    Year: 2017
    How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts
    ELEOT
    Springer
    DOI: 10.1007/978-3-319-49625-2_8
Usef Faghihi1,*, Donald Aguilar2,*, David Chatman2,*, Nicholas Gautier2,*, Jeffrey Gholson2,*, Justin Gholson2,*, Melvin Lipka2,*, Robert Dill2,*, Philippe Fournier-Viger3,*, Sioui Maldonado-Bouchard4,*
  • 1: University of Indianapolis
  • 2: Cameron University
  • 3: Harbin Institute of Technology Shenzhen Graduate School
  • 4: McGill University
*Contact email: faghihiu@uindy.edu, Daguilar@Cameron.edu, David.chatman@Cameron.edu, Nicholas.Gautier@Cameron.edu, jg924694@Cameron.edu, jg907547@Cameron.edu, melvin.lipka@Cameron.edu, binarybob0010@gmail.com, philfv@hitsz.edu.cn, siouimb@gmail.com

Abstract

Applying game-like mechanics in non-game software is a technique known as gamification. Gaming environments have been used to teach mathematical topics such as addition and division in a fun manner. However, given the difficulty of mathematical concepts, especially at the college level, it is very difficult to make software that can be considered both a video game and a teaching tool. Past game work in mathematics has mainly been the creation of puzzle games for primitive concepts such as addition. Our aim with this work is to show how we can build a type of entertainment software that allows users to learn mathematical concepts through play and investigate whether this type of game can help reduce players stress.