Research Article
How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts
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@INPROCEEDINGS{10.1007/978-3-319-49625-2_8, author={Usef Faghihi and Donald Aguilar and David Chatman and Nicholas Gautier and Jeffrey Gholson and Justin Gholson and Melvin Lipka and Robert Dill and Philippe Fournier-Viger and Sioui Maldonado-Bouchard}, title={How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts}, proceedings={E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 -- September 2, 2016, Revised Selected Papers}, proceedings_a={ELEOT}, year={2017}, month={1}, keywords={Gamification Artificial intelligence Tutoring systems Gamifing mathematics’ concepts}, doi={10.1007/978-3-319-49625-2_8} }
- Usef Faghihi
Donald Aguilar
David Chatman
Nicholas Gautier
Jeffrey Gholson
Justin Gholson
Melvin Lipka
Robert Dill
Philippe Fournier-Viger
Sioui Maldonado-Bouchard
Year: 2017
How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts
ELEOT
Springer
DOI: 10.1007/978-3-319-49625-2_8
Abstract
Applying game-like mechanics in non-game software is a technique known as gamification. Gaming environments have been used to teach mathematical topics such as addition and division in a fun manner. However, given the difficulty of mathematical concepts, especially at the college level, it is very difficult to make software that can be considered both a video game and a teaching tool. Past game work in mathematics has mainly been the creation of puzzle games for primitive concepts such as addition. Our aim with this work is to show how we can build a type of entertainment software that allows users to learn mathematical concepts through play and investigate whether this type of game can help reduce players stress.
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