Research Article
The Use of Physical Artefacts in Undergraduate Computer Science Teaching
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@INPROCEEDINGS{10.1007/978-3-319-49625-2_15, author={Edward Currie and Carl James-Reynolds}, title={The Use of Physical Artefacts in Undergraduate Computer Science Teaching}, proceedings={E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 -- September 2, 2016, Revised Selected Papers}, proceedings_a={ELEOT}, year={2017}, month={1}, keywords={Physical computing Microcontroller Robotics}, doi={10.1007/978-3-319-49625-2_15} }
- Edward Currie
Carl James-Reynolds
Year: 2017
The Use of Physical Artefacts in Undergraduate Computer Science Teaching
ELEOT
Springer
DOI: 10.1007/978-3-319-49625-2_15
Abstract
This paper describes the introduction of the use of physical artefacts in the teaching of the undergraduate curriculum in the Department of Computer Science at Middlesex University. The rationale for the change is discussed, together with a description of the various technologies and the areas in which they were deployed. We conclude with a discussion of the outcomes of the work and the conclusions reached, prime amongst which are that the policy has been successful in motivating and engaging students, with a resultant improvement in student progression.
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