E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers

Research Article

The Effective of Learning by Augmented Reality on Android Platform

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  • @INPROCEEDINGS{10.1007/978-3-319-49625-2_14,
        author={Kunyanuth Kularbphettong and Nutthawut Limphoemsuk},
        title={The Effective of Learning by Augmented Reality on Android Platform},
        proceedings={E-Learning, E-Education, and Online Training. Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 -- September 2, 2016, Revised Selected Papers},
        proceedings_a={ELEOT},
        year={2017},
        month={1},
        keywords={Augmented reality Android platform Quasi-experimental Black box technique},
        doi={10.1007/978-3-319-49625-2_14}
    }
    
  • Kunyanuth Kularbphettong
    Nutthawut Limphoemsuk
    Year: 2017
    The Effective of Learning by Augmented Reality on Android Platform
    ELEOT
    Springer
    DOI: 10.1007/978-3-319-49625-2_14
Kunyanuth Kularbphettong1,*, Nutthawut Limphoemsuk1,*
  • 1: Suan Sunandha Rajabhat University
*Contact email: kunyanuth.ku@ssru.ac.th, nutthawur.li@ssru.ac.th

Abstract

In this paper, we present the effective of Learning system based on Android operating system in Physics. The objective of this system is to advice student to learn Physics more convenient through mobile platform. The design approaches and functional components of this system were described and this application was developed on Knowledge. A quasi-experimental design of the pretest, posttest for non-randomized control group design was employed for this project. And, it was divided the result by the research purposes into 2 parts: developing the Mobile application for students and testing and evaluating the system. Black box technique was used to evaluate application performances and Questionnaires were applied to measure user satisfaction with system usability by experts and students.