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Game Theory for Networks. 6th International Conference, GameNets 2016, Kelowna, BC, Canada, May 11-12, 2016, Revised Selected Papers

Research Article

Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers

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  • @INPROCEEDINGS{10.1007/978-3-319-47509-7_4,
        author={Manuel Osdoba and Andreas Mitschele-Thiel},
        title={Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers},
        proceedings={Game Theory for Networks. 6th International Conference, GameNets 2016, Kelowna, BC, Canada, May 11-12, 2016, Revised Selected Papers},
        proceedings_a={GAMENETS},
        year={2017},
        month={1},
        keywords={Service placement Self-organization Sparse knowledge Multicast game Facility location problem K-mean/median-problem},
        doi={10.1007/978-3-319-47509-7_4}
    }
    
  • Manuel Osdoba
    Andreas Mitschele-Thiel
    Year: 2017
    Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers
    GAMENETS
    Springer
    DOI: 10.1007/978-3-319-47509-7_4
Manuel Osdoba1,*, Andreas Mitschele-Thiel1,*
  • 1: Technische Universität Ilmenau
*Contact email: manuel.osdoba@tu-ilmenau.de, andreas.mitschele-thiel@tu-ilmenau.de

Abstract

Deploying service instances in a network requires multiple considerations. Firstly, an instance should be placed near clients that need the service. Secondly, it should be in the centre of those clients. Thirdly, the service provider himself should benefit from placing additional service instances.

Keywords
Service placement Self-organization Sparse knowledge Multicast game Facility location problem K-mean/median-problem
Published
2017-01-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-47509-7_4
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