Research Article
Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers
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@INPROCEEDINGS{10.1007/978-3-319-47509-7_4, author={Manuel Osdoba and Andreas Mitschele-Thiel}, title={Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers}, proceedings={Game Theory for Networks. 6th International Conference, GameNets 2016, Kelowna, BC, Canada, May 11-12, 2016, Revised Selected Papers}, proceedings_a={GAMENETS}, year={2017}, month={1}, keywords={Service placement Self-organization Sparse knowledge Multicast game Facility location problem K-mean/median-problem}, doi={10.1007/978-3-319-47509-7_4} }
- Manuel Osdoba
Andreas Mitschele-Thiel
Year: 2017
Cross-Monotonic Game for Self-organized Context-Aware Placement of Services with Information Producers and Consumers
GAMENETS
Springer
DOI: 10.1007/978-3-319-47509-7_4
Abstract
Deploying service instances in a network requires multiple considerations. Firstly, an instance should be placed near clients that need the service. Secondly, it should be in the centre of those clients. Thirdly, the service provider himself should benefit from placing additional service instances.
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