Research Article
Development and Initial User Evaluation of a Virtual Crime Scene Simulator Including Digital Evidence
@INPROCEEDINGS{10.1007/978-3-319-25512-5_2, author={Alleyn Conway and Joshua James and Pavel Gladyshev}, title={Development and Initial User Evaluation of a Virtual Crime Scene Simulator Including Digital Evidence}, proceedings={Digital Forensics and Cyber Crime. 7th International Conference, ICDF2C 2015, Seoul, South Korea, October 6--8, 2015, Revised Selected Papers}, proceedings_a={ICDF2C}, year={2015}, month={10}, keywords={Virtual crime scene simulator Digital forensic training Unity3D Digital evidence}, doi={10.1007/978-3-319-25512-5_2} }
- Alleyn Conway
Joshua James
Pavel Gladyshev
Year: 2015
Development and Initial User Evaluation of a Virtual Crime Scene Simulator Including Digital Evidence
ICDF2C
Springer
DOI: 10.1007/978-3-319-25512-5_2
Abstract
Imagine the following scenario: an inexperienced law enforcement officer enters a crime scene and – on finding a USB key on a potential suspect – inserts it into a nearby Windows desktop computer hoping to find some information which may help an ongoing investigation. The desktop crashes and all data on the USB key and on the Windows desktop has now been potentially compromised. However, the law enforcement officer in question is using a Virtual Crime Scene Simulator and has just learned a valuable lesson. This paper discusses the development and initial user evaluation of a Virtual Crime Scene Simulator that includes the ability to interact with and perform live triage of commonly-found digital devices. Based on our experience of teaching digital evidence handling, we aimed to create a realistic virtual environment that integrates many different aspects of the digital and physical crime scene processing, such as physical search activities, triage of digital devices, note taking and form filling, interaction with suspects at the scene, as well as search team training.