Research Article
PacMap: Transferring PacMan to the Physical Realm
265 downloads
@INPROCEEDINGS{10.1007/978-3-319-19656-5_20, author={Thomas Chatzidimitris and Damianos Gavalas and Vlasios Kasapakis}, title={PacMap: Transferring PacMan to the Physical Realm}, proceedings={Internet of Things. User-Centric IoT. First International Summit, IoT360 2014, Rome, Italy, October 27-28, 2014, Revised Selected Papers, Part I}, proceedings_a={IOT360}, year={2015}, month={7}, keywords={Pacmap Pacman Pervasive games Location-based games Shortest path Dijkstra}, doi={10.1007/978-3-319-19656-5_20} }
- Thomas Chatzidimitris
Damianos Gavalas
Vlasios Kasapakis
Year: 2015
PacMap: Transferring PacMan to the Physical Realm
IOT360
Springer
DOI: 10.1007/978-3-319-19656-5_20
Abstract
This paper discusses the implementation of the pervasive game . Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.
Copyright © 2014–2024 ICST