Research Article
Internet of Things Based Multiplayer Pervasive Games: An Architectural Analysis
@INPROCEEDINGS{10.1007/978-3-319-19656-5_19, author={Andr\^{e} MacDowell and Markus Endler}, title={Internet of Things Based Multiplayer Pervasive Games: An Architectural Analysis}, proceedings={Internet of Things. User-Centric IoT. First International Summit, IoT360 2014, Rome, Italy, October 27-28, 2014, Revised Selected Papers, Part I}, proceedings_a={IOT360}, year={2015}, month={7}, keywords={Pervasive games Internet of things Gamification Middleware Mobile Collaborative Multiplayer Sensor tracking Location based services Sensing}, doi={10.1007/978-3-319-19656-5_19} }
- André MacDowell
Markus Endler
Year: 2015
Internet of Things Based Multiplayer Pervasive Games: An Architectural Analysis
IOT360
Springer
DOI: 10.1007/978-3-319-19656-5_19
Abstract
Recent advances, increasing affordability and popularity of Internet of Things (IoT) technologies are opening exciting new ways of interaction and sensing for mobile device users. Furthermore, the great acceptance of smart mobile devices in our daily lives makes possible various ludic experiences, which could be greatly improved with IoT technologies. This new setting opens many opportunities for design and development of Pervasive Games for the IoT. In this work, we propose a palette of canonic interaction models and gamification tactics that can be combined for the design of new Pervasive IoT Game experiences. Subsequently, we present the methodology and results of a validation interview regarding our model with experienced game designers. Finally, we present a case study for a Pervasive IoT Game, also giving an overview of our middleware for mobile communication as well as its extension for IoT, discussing the possibilities of implementing new Pervasive IoT Games using it.