E-Learning, E-Education, and Online Training. First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers

Research Article

Virtual, Immersive, Translational, Applied Learning: The VITAL Project

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  • @INPROCEEDINGS{10.1007/978-3-319-13293-8_13,
        author={Charles Layne and Lisa Alastuey and Amber Chelette and Anne Ogborn and Tracey Ledoux and Prashant Mutgekar and Rebecca Lee and Brian McFarlin},
        title={Virtual, Immersive, Translational, Applied Learning: The VITAL Project},
        proceedings={E-Learning, E-Education, and Online Training. First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers},
        proceedings_a={ELEOT},
        year={2014},
        month={12},
        keywords={Health Virtual worlds Second Life Education Collaboration},
        doi={10.1007/978-3-319-13293-8_13}
    }
    
  • Charles Layne
    Lisa Alastuey
    Amber Chelette
    Anne Ogborn
    Tracey Ledoux
    Prashant Mutgekar
    Rebecca Lee
    Brian McFarlin
    Year: 2014
    Virtual, Immersive, Translational, Applied Learning: The VITAL Project
    ELEOT
    Springer
    DOI: 10.1007/978-3-319-13293-8_13
Charles Layne1,*, Lisa Alastuey1, Amber Chelette1, Anne Ogborn1, Tracey Ledoux1, Prashant Mutgekar1, Rebecca Lee2, Brian McFarlin3
  • 1: University of Houston
  • 2: Arizona State University
  • 3: University of North Texas
*Contact email: clayne2@uh.edu

Abstract

The VITAL Project is an interdisciplinary project that uses teams of students from multiple courses in a single semester to investigate a health-related topic, propose programs or therapies to ameliorate the health issue and deliver a presentation at a virtual three-day health conference held in Second Life. The purpose of VITAL is to provide opportunities for the students to gain a better understanding of the multifactorial nature of many public and individual health issues, as well as exposing them to technologies that enable them to virtually collaborate. The teams are composed of students from each of the four courses participating in VITAL in a given semester so that the content area of each course is represented on a given team. All team activities, such as meetings and presentation practice, are conducted on the department’s island in Second Life.