Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

Research Article

DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game

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  • @INPROCEEDINGS{10.1007/978-3-319-03892-6_15,
        author={Michiel Demey and Chris Muller and Marc Leman},
        title={DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game},
        proceedings={Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2014},
        month={6},
        keywords={Entrainment gaming music},
        doi={10.1007/978-3-319-03892-6_15}
    }
    
  • Michiel Demey
    Chris Muller
    Marc Leman
    Year: 2014
    DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-03892-6_15
Michiel Demey1,*, Chris Muller1,*, Marc Leman1,*
  • 1: Ghent University
*Contact email: michiel.demey@ugent.be, chris.muller@ugent.be, marc.leman@ugent.be

Abstract

This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.