Research Article
DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
712 downloads
@INPROCEEDINGS{10.1007/978-3-319-03892-6_15, author={Michiel Demey and Chris Muller and Marc Leman}, title={DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game}, proceedings={Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2014}, month={6}, keywords={Entrainment gaming music}, doi={10.1007/978-3-319-03892-6_15} }
- Michiel Demey
Chris Muller
Marc Leman
Year: 2014
DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
INTETAIN
Springer
DOI: 10.1007/978-3-319-03892-6_15
Abstract
This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.
Copyright © 2013–2024 ICST