Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

Research Article

KinectBalls: An Interactive Tool for Ball Throwing Games

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  • @INPROCEEDINGS{10.1007/978-3-319-03892-6_11,
        author={Jonathan Schoreels and Romuald Deshayes and Tom Mens},
        title={KinectBalls: An Interactive Tool for Ball Throwing Games},
        proceedings={Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2014},
        month={6},
        keywords={Kinect HCI virtual reality object tracking},
        doi={10.1007/978-3-319-03892-6_11}
    }
    
  • Jonathan Schoreels
    Romuald Deshayes
    Tom Mens
    Year: 2014
    KinectBalls: An Interactive Tool for Ball Throwing Games
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-03892-6_11
Jonathan Schoreels1,*, Romuald Deshayes1,*, Tom Mens1,*
  • 1: University of Mons – UMONS
*Contact email: Jonathan.Schoreels@umons.ac.be, Romuald.Deshayes@umons.ac.be, Tom.Mens@umons.ac.be

Abstract

We present a tool that was developed in the context of the first author’s masters project. The tool implements an interactive computer game combining the real and the virtual world in a seamless way. The player interacts with the game by throwing balls towards a wall on which a virtual 3D scene is projected. Using the 3D sensor, we compute and predict the trajectory, speed and position of the ball. Upon impact with the screen, a virtual ball continues its trajectory in the virtual scene, and interacts with the objects around it using a physical and a graphical 3D engine , and . The prototype game has been successfully tested on a large number of people of varying ages.