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IoT as a Service. 9th EAI International Conference, IoTaaS 2023, Nanjing, China, October 27-29, 2023, Proceedings

Research Article

Users Collaborative Computing for Hierarchical Federated Learning Based on Incentive Mechanism

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-70507-6_18,
        author={Bei Zhuang and Shangjing Lin and Yueying Li and Ji Ma and Jin Tian and Chunhong Zhang and Zheng Hu},
        title={Users Collaborative Computing for Hierarchical Federated Learning Based on Incentive Mechanism},
        proceedings={IoT as a Service. 9th EAI International Conference, IoTaaS 2023, Nanjing, China, October 27-29, 2023, Proceedings},
        proceedings_a={IOTAAS},
        year={2024},
        month={10},
        keywords={Federated Learning Evolutionary Game Double Auction Internet of Things Hierarchical},
        doi={10.1007/978-3-031-70507-6_18}
    }
    
  • Bei Zhuang
    Shangjing Lin
    Yueying Li
    Ji Ma
    Jin Tian
    Chunhong Zhang
    Zheng Hu
    Year: 2024
    Users Collaborative Computing for Hierarchical Federated Learning Based on Incentive Mechanism
    IOTAAS
    Springer
    DOI: 10.1007/978-3-031-70507-6_18
Bei Zhuang1,*, Shangjing Lin1, Yueying Li1, Ji Ma2, Jin Tian2, Chunhong Zhang3, Zheng Hu3
  • 1: School of Electronic Engineering
  • 2: School of Network and Communication Engineering
  • 3: School of Information and Communication Engineering
*Contact email: zhuangb@bupt.edu.cn

Abstract

Nowadays, Federated Learning (FL) is widely applied in the Internet of Things (IoT). However, when a large number of devices participate in FL, they still face the challenge of low communication efficiency. In addition, how to reasonably allocate FL trained models to third parties (e.g. task publishers) is also a problem that needs to be solved. In this article, we propose a hierarchical FL (HFL) framework based on incentive mechanisms, where task publishers mobilize users for collaborative computing through edge servers. At the lower layer, evolutionary game is used to model the dynamic decision-making process of users with bounded rationality, and users select user groups (UGs) to participate in training by considering model accuracy and training costs. At the upper layer, an iterative double auction mechanism is adopted to allocate the model reasonably to multiple task publishers, maximizing the total social welfare. Finally, the effectiveness of the proposed scheme is verified through experiments.

Keywords
Federated Learning Evolutionary Game Double Auction Internet of Things Hierarchical
Published
2024-10-29
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-70507-6_18
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