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Design, Learning, and Innovation. 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings

Research Article

Instructional Design Model for Virtual Reality: Testing and Participant Experience Evaluation

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  • @INPROCEEDINGS{10.1007/978-3-031-67307-8_6,
        author={Maria Castelhano and Diana Almeida and Leonel Morgado and Daniela Pedrosa},
        title={Instructional Design Model for Virtual Reality: Testing and Participant Experience Evaluation},
        proceedings={Design, Learning, and Innovation. 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6--7, 2023, Proceedings},
        proceedings_a={DLI},
        year={2024},
        month={8},
        keywords={Virtual Reality Immersive Learning Instructional Design Higher Education},
        doi={10.1007/978-3-031-67307-8_6}
    }
    
  • Maria Castelhano
    Diana Almeida
    Leonel Morgado
    Daniela Pedrosa
    Year: 2024
    Instructional Design Model for Virtual Reality: Testing and Participant Experience Evaluation
    DLI
    Springer
    DOI: 10.1007/978-3-031-67307-8_6
Maria Castelhano,*, Diana Almeida, Leonel Morgado, Daniela Pedrosa
    *Contact email: mfmcastelhano@gmail.com

    Abstract

    This study aimed to test an Instructional Design model prototype for Virtual Reality (VR) in Higher Education. A qualitative research methodology was used, employing questionnaires and observations for data collection. The research had three main objectives: (1) to identify the applicability and effectiveness of the VR Instructional Design model, (2) to evaluate participants’ experience with immersion, interactivity, and usability of the VR environment, and (3) to obtain feedback from participants about their VR experience. The study involved two sessions. In the first session, participants were introduced to the VR environment, and their initial adaptation difficulties were observed. Informal interviews and a questionnaire collected feedback on immersion, interactivity, interest, and educational potential of VR. The second session indicated the need for revisions in applicability and ease of use. Based on student feedback, session planning should consider initial adaptation, teacher training, equipment availability, interaction elements, resources, realism, immersion, safety, comfort, session duration, communication, collaboration, and clear content delivery. Providing alternative plans for technical failures is essential. Despite these challenges, participants expressed interest in participating in VR sessions and activities.

    Keywords
    Virtual Reality Immersive Learning Instructional Design Higher Education
    Published
    2024-08-01
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-67307-8_6
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