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Application of Big Data, Blockchain, and Internet of Things for Education Informatization. Third EAI International Conference, BigIoT-EDU 2023, August 29-31, 2023, Liuzhou, China, Proceedings, Part I

Research Article

Design and Development of English Learning Platform Information System

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-63130-6_65,
        author={Min Liu},
        title={Design and Development of English Learning Platform Information System},
        proceedings={Application of Big Data, Blockchain, and Internet of Things for Education Informatization. Third EAI International Conference, BigIoT-EDU 2023, August 29-31, 2023, Liuzhou, China, Proceedings, Part I},
        proceedings_a={BIGIOT-EDU},
        year={2024},
        month={7},
        keywords={English learning platform RBF algorithm Constructive promotion of information technology},
        doi={10.1007/978-3-031-63130-6_65}
    }
    
  • Min Liu
    Year: 2024
    Design and Development of English Learning Platform Information System
    BIGIOT-EDU
    Springer
    DOI: 10.1007/978-3-031-63130-6_65
Min Liu1,*
  • 1: Shangqiu Normal University, Shangqiu
*Contact email: sqsylm0340@163.com

Abstract

Information technology is more and more widely used in the education industry, and the development of network technology enables students to realize distance self-learning. There are many kinds of English teaching platforms based on the Internet, which provide knowledge point learning, online testing and other functions. However, from the current situation, there are some problems such as weak pertinence, lack of self adaptability in the selection strategy of test questions, and insufficient analysis ability. The informatization of constructive English learning platform based on RBF algorithm is a new system for English Teaching in the form of interactive games. This is an online game. Players can learn English by playing and interacting. The game consists of multiple levels, each level has its own challenge set, designed by experts. The player starts at the first level and then moves to the next level with his or her further development.

Keywords
English learning platform RBF algorithm Constructive promotion of information technology
Published
2024-07-17
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-63130-6_65
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