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Application of Big Data, Blockchain, and Internet of Things for Education Informatization. Third EAI International Conference, BigIoT-EDU 2023, August 29-31, 2023, Liuzhou, China, Proceedings, Part I

Research Article

English Experiential Teaching Scheme Based on Computer VR Technology

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-63130-6_44,
        author={Yanyan Cao},
        title={English Experiential Teaching Scheme Based on Computer VR Technology},
        proceedings={Application of Big Data, Blockchain, and Internet of Things for Education Informatization. Third EAI International Conference, BigIoT-EDU 2023, August 29-31, 2023, Liuzhou, China, Proceedings, Part I},
        proceedings_a={BIGIOT-EDU},
        year={2024},
        month={7},
        keywords={VR technology English Experiential teaching},
        doi={10.1007/978-3-031-63130-6_44}
    }
    
  • Yanyan Cao
    Year: 2024
    English Experiential Teaching Scheme Based on Computer VR Technology
    BIGIOT-EDU
    Springer
    DOI: 10.1007/978-3-031-63130-6_44
Yanyan Cao1,*
  • 1: Yan’an University, Yan’an
*Contact email: yacyy1203@163.com

Abstract

As a new type of teaching media, VR technology is an educational information technology that uses computer simulation system information technology to generate and create a virtual experience world, build a three-dimensional “immersive” scene, and bring people an all-round experience of vision, hearing, and touch. It has the characteristics of immersion, interaction, and multi perception. English experiential teaching based on computer virtual reality technology is a new English teaching method. It aims to help students learn English in an immersive environment and improve their oral skills and vocabulary. ETCS uses a computer-generated virtual reality environment to allow students to interact with the language they have learned through games, simulations and other activities. In addition, teachers can use software such as Skype or Google Hangouts to communicate with students in class.

Keywords
VR technology English Experiential teaching
Published
2024-07-17
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-63130-6_44
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