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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I

Research Article

Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Reality

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55319-6_6,
        author={Ivani Santana},
        title={Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Reality},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part I},
        proceedings_a={ARTSIT},
        year={2024},
        month={3},
        keywords={Expanded Realities Virtual Reality Immersion Dramaturgy Dance through Technological Mediation},
        doi={10.1007/978-3-031-55319-6_6}
    }
    
  • Ivani Santana
    Year: 2024
    Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Reality
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-55319-6_6
Ivani Santana,*
    *Contact email: ivanisantana@eefd.ufrj.br

    Abstract

    This study aims to explore the potential connections between dance and extended realities. This interdisciplinary approach is based on the concept of dance mediated by technological intervention. In other words, technology isn’t merely used for illustration; it serves as a pivotal catalyst for physicality and aesthetic outcomes. Within this research, we’re considering both virtual and augmented reality, in addition to the metaverse and imagery generated through 360-degree cameras. Understanding how these systems and tools can enhance technological mediation in dance creation is intriguing. Technological mediation can introduce novel bodily triggers and extraordinary perceptions for both dancers and the audience, aligning with the objectives of the artistic proposal. The experiences with video conferencing during the pandemic played a critical role in shaping what I’ve termed “immersion dramaturgy.” Employing expanded realities has been essential in delving deeper into this form of narrative. The text highlights and deliberates upon the following artistic endeavors: “Itaara” (Hub, Mozilla), “ECOS” (Virtual Reality), and “Em_Corpa” (360-degree video, Augmented Reality).

    Keywords
    Expanded Realities Virtual Reality Immersion Dramaturgy Dance through Technological Mediation
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55319-6_6
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