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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I

Research Article

Dignitas in the Metaverse

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  • @INPROCEEDINGS{10.1007/978-3-031-55319-6_13,
        author={Savithri Bartlett and Sam Chester and Philip Delamore and Sebastian Roeck and Zowie Broach},
        title={Dignitas in the Metaverse},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part I},
        proceedings_a={ARTSIT},
        year={2024},
        month={3},
        keywords={Metahuman Human Dignity Disablement Disablism Embodied Human Diversity Agency Creativity and Design Digital Bodies Gendered Bodies Inclusion},
        doi={10.1007/978-3-031-55319-6_13}
    }
    
  • Savithri Bartlett
    Sam Chester
    Philip Delamore
    Sebastian Roeck
    Zowie Broach
    Year: 2024
    Dignitas in the Metaverse
    ARTSIT
    Springer
    DOI: 10.1007/978-3-031-55319-6_13
Savithri Bartlett1,*, Sam Chester1, Philip Delamore1, Sebastian Roeck1, Zowie Broach1
  • 1: Royal College of Art, Kensington Gore
*Contact email: S.Bartlett@rca.ac.uk

Abstract

In response to increasing calls to address “human dignity” in the Metaverse, the Royal College of Art’s MA Fashion Programme utilised Epic’s “Metahuman Creator” software to create multiple digital identities. Human dignity has its etymological root in the Latin ‘dignitas’, and is translated as worth. For the purpose of this study, its meaning is derived from the Charter of the United Nations (1945) which defines the fundamental rights of the humacy3n person, their equality, dignity and worth.

Epic’s “Metahuman Creator” is a new type of digital human configurator, based on pre-existing scans of real people where only physically plausible adjustments can be made. As it has a vast range of facial features and skin tones the user can design a variety of digital characters. However, its tools representing trans identities and invisible disabilities have limitations. Here we show the experience of two users, one with a hearing disability and the other undergoing gender-affirming therapy.

We found that tools for representing their identity fell short of expressing their inherent human dignity. The foundations of the Metaverse are therefore at risk of replicating inaccessibility and excluding persons with disabilities and gender differences.

We anticipate our paper to be the starting point for wider participatory research that involves all user groups in the design of platforms, tools and systems. We foresee the findings of our paper fulfilling the UN Charter on Human rights in the digital space through the shaping of policies and advancing existing standards (ISO).

Keywords
Metahuman Human Dignity Disablement Disablism Embodied Human Diversity Agency Creativity and Design Digital Bodies Gendered Bodies Inclusion
Published
2024-03-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55319-6_13
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