About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

A Review of Game Design Techniques for Evoking and Managing Curiosity

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_9,
        author={Ying Zhu},
        title={A Review of Game Design Techniques for Evoking and Managing Curiosity},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Curiosity Game Design Game Mechanics Artifacts},
        doi={10.1007/978-3-031-55312-7_9}
    }
    
  • Ying Zhu
    Year: 2024
    A Review of Game Design Techniques for Evoking and Managing Curiosity
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_9
Ying Zhu,*
    *Contact email: yzhu@gsu.edu

    Abstract

    Curiosity is essential for learning and discovery and is a key motivational factor for playing games. As a complex psychological phenomenon, curiosity has been studied extensively in psychology, education, and other fields, and many theories have been proposed. In the field of game design, many techniques have been developed to evoke players’ curiosity. However, there is a gap between theoretical insights and practical application. This paper aims to bridge that divide by providing a comprehensive review of game design techniques for evoking and managing curiosity. We attempt to connect practical game design techniques with curiosity theories to help people understand the psychological mechanism of curiosity in the context of games. Our first contribution is to develop a theoretical framework for systematically categorizing game design techniques for evoking and managing curiosity. Our second contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.

    Keywords
    Curiosity Game Design Game Mechanics Artifacts
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55312-7_9
    Copyright © 2023–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL