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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience

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  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_6,
        author={Astrid Pedersen and Clara Mc Nair and Morten J\`{u}rgensen and Sebastian Evangelista and Olga Timcenko and Rolf Nordahl},
        title={Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Collective Experiences Awe Virtual Reality},
        doi={10.1007/978-3-031-55312-7_6}
    }
    
  • Astrid Pedersen
    Clara Mc Nair
    Morten Jørgensen
    Sebastian Evangelista
    Olga Timcenko
    Rolf Nordahl
    Year: 2024
    Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_6
Astrid Pedersen,*, Clara Mc Nair, Morten Jørgensen, Sebastian Evangelista, Olga Timcenko, Rolf Nordahl
    *Contact email: aekp19@student.aau.dk

    Abstract

    Both the arts, natural phenomena and technologies hold possibilities for profound emotional experiences. This interdisciplinary project explores the world of mycelium networks through an artistic virtual reality (VR) experience, as a medium to communicate the awe-inspiring natural phenomenon. The VR application was conceptualised and designed through various creative activities and participatory design workshops with external participants. The final VR experienceFragments of Fungiwas brought into a physical forest setting in the north of Copenhagen, Denmark, and evaluated by four participants engaging in a two-hour collaborative workshop, including individual exercises and collective discussions. The findings suggests the potential of virtual reality as an awe-eliciting medium, and highlights the benefits of collective spaces for reflection and dialogue when presenting such self-contained and emotional experience inherent to virtual reality. Finally, the paper encourages VR artists to consider the holistic experience, rather than focusing solely on the VR aspect.

    Keywords
    Collective Experiences Awe Virtual Reality
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55312-7_6
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