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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP)

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  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_3,
        author={Douglas B. de Castro and Jefferson de Lima Pican\`{e}o and Gabriel Santos da Mota and \^{I}talo Sousa de Sena},
        title={Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP)},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={virtual learning environment virtual reality in education photogrammetry Paran\^{a} Basin},
        doi={10.1007/978-3-031-55312-7_3}
    }
    
  • Douglas B. de Castro
    Jefferson de Lima Picanço
    Gabriel Santos da Mota
    Ítalo Sousa de Sena
    Year: 2024
    Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP)
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_3
Douglas B. de Castro,*, Jefferson de Lima Picanço, Gabriel Santos da Mota, Ítalo Sousa de Sena
    *Contact email: castrodouglasdev@gmail.com

    Abstract

    This article presents an innovative approach to Geosciences education through the development of a Digital Outcrop Model (DOM) combined with virtual reality. Fieldwork has long been a valuable didactic resource for teaching geological processes and rock outcrop analysis. In this study, a photogrammetric survey was conducted on the rhythmite in the “Parque Geológico do Varvito,”and the data was used to create a three-dimensional model. The model was optimized for real-time rendering and adapted to a virtual reality environment. Based on existing literature, a didactic itinerary was designed, allowing users to explore the rhythmite outcrop while receiving educational guidance from teachers on sedimentary formation. The goal is to encourage the use of digital models and gamification techniques to enhance Geosciences teaching, offering an immersive and engaging learning experience for students to understand complex geological processes. The immersiveness of virtual reality aligned with the rhythmite DOM demonstrated to be an engaging solution for Geosciences communication, by supporting virtual fieldworks and accessibility.

    Keywords
    virtual learning environment virtual reality in education photogrammetry Paraná Basin
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55312-7_3
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