About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_25,
        author={Christian Felix Purps and Wladimir Hettmann and Thorsten Zylowski and Nathalia Sautchuk-Patr\^{\i}cio and Daniel Hepperle and Matthias W\o{}lfel},
        title={Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={human-agent interaction virtual humans social robotics public space physical exercise},
        doi={10.1007/978-3-031-55312-7_25}
    }
    
  • Christian Felix Purps
    Wladimir Hettmann
    Thorsten Zylowski
    Nathalia Sautchuk-Patrício
    Daniel Hepperle
    Matthias Wölfel
    Year: 2024
    Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_25
Christian Felix Purps,*, Wladimir Hettmann, Thorsten Zylowski, Nathalia Sautchuk-Patrício, Daniel Hepperle, Matthias Wölfel
    *Contact email: christian_felix.purps@h-ka.de

    Abstract

    This paper delves into a comparison between virtual and physical agent embodiments with the aim to gain a better understanding of how these are perceived and interacted with in a public setting. For our experiment we developed two agent embodiments: a virtual human and a mechanical looking social robot, that encourage passerby in public space to exercise squats through speech and non-verbal cues. We analyzed user behavior during the interaction with one of the distinct systems that differ in representation but share the same purpose and intent. We recorded 450 encounters in which a passerby listened fully to the agent’s instructions and used body tracking to analyze their exercise engagement. At least one squat was performed in each of 145 encounters, which generally indicates fairly high system acceptance. Additional feedback came from 61 individuals (aged 13 to 74, 41 males, 20 females) through a questionnaire on perception of competence, autonomy, trust, and rapport. There was no significant difference found between the virtual human and the social robot concerning these factors. However, responses to single questions indicate that interactions with the social robot were perceived as significantly more responsive, and gender differences in perceived interaction pressure emerged, with women reporting significantly higher values compared to men. Despite public space challenges, the agent systems prove reliable. Complexity-reducing technical and methodological simplifications and possible sampling biases must be taken into account. This work provides a glimpse into public interactions with virtually and physically embodied agents, and discusses opportunities and limitations for future development of such systems.

    Keywords
    human-agent interaction virtual humans social robotics public space physical exercise
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55312-7_25
    Copyright © 2023–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL