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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

The Potential of Holographic Avatars in the Hybrid Workplace: An Industrial/Organizational Psychology Perspective

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_21,
        author={Nicholas J. Villani},
        title={The Potential of Holographic Avatars in the Hybrid Workplace: An Industrial/Organizational Psychology Perspective},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Holographic avatars Hybrid work Communication interfaces},
        doi={10.1007/978-3-031-55312-7_21}
    }
    
  • Nicholas J. Villani
    Year: 2024
    The Potential of Holographic Avatars in the Hybrid Workplace: An Industrial/Organizational Psychology Perspective
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_21
Nicholas J. Villani1,*
  • 1: Harvard University, Cambridge
*Contact email: nickjvillani@gmail.com

Abstract

Hybrid work, defined as a work arrangement that allows employees to perform work at different locations, will become the most prevalent work model in the next decade. While hybrid work has many benefits, such as the flexibility for employees to work in ways that are most effective for them, it also has drawbacks. Hybrid work is often characterized by ambiguity in work-related information and ineffective communication and may lead to employees feeling disconnected from the rest of the team. Current computer-mediated communication interfaces used in hybrid and fully remote work situations still pose challenges to employees and organizations, such as screen fatigue and lack of non-verbal communication. In this position paper I describe a hypothetical holographic avatar-based two-way communication system that could be used in a variety of hybrid/remote work settings. I discuss how the proposed system could help overcome some of the limitations of current video conferencing tools, fulfill workers’ psychological needs and increase workers’ motivation.

Keywords
Holographic avatars Hybrid work Communication interfaces
Published
2024-03-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55312-7_21
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