About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Touching the Untouchable: Playing the Virtual Glass Harmonica

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_16,
        author={Astrid Pedersen and Morten J\`{u}rgensen and Stefania Serafin},
        title={Touching the Untouchable: Playing the Virtual Glass Harmonica},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Glass Harmonica Museum Virtual Reality Physical Models Cultural Heritage},
        doi={10.1007/978-3-031-55312-7_16}
    }
    
  • Astrid Pedersen
    Morten Jørgensen
    Stefania Serafin
    Year: 2024
    Touching the Untouchable: Playing the Virtual Glass Harmonica
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_16
Astrid Pedersen,*, Morten Jørgensen, Stefania Serafin
    *Contact email: aekp19@student.aau.dk

    Abstract

    Cultural heritage museums around the world are embracing new approaches to redefine their mission and roles by combining preserved knowledge with immersive technologies. This paper focuses on a virtual reality (VR) installation project within The Danish Music Museum, which showcases a glass harmonica. The project aims to provide visitors with an immersive and interactive experience, resurrecting a forgotten instrument and presenting its history, sound and interaction. Through a qualitative evaluation at the museum, it was found that the installation establishes a connection between the virtual instrument and the physical glass harmonica on display, offering an engaging and enjoyable experience. However, challenges such as disturbances caused by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.

    Keywords
    Glass Harmonica Museum Virtual Reality Physical Models Cultural Heritage
    Published
    2024-03-21
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-55312-7_16
    Copyright © 2023–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL